Post by royalbrickcustoms on Aug 15, 2014 20:47:32 GMT
Hello New Members and welcome to Legends of Brickdom - Dawn of Legends.
First, on behalf of the Admin/Mod team we would like to thank you for joining our role-play adventure. If you have any questions feel free to ask the Admin/Mod Team anytime.
Table of Contents:
1) Staff
2) Factions and Map
3) Character Leveling
4) War
5) Challenges
Staff:
Admin Members:
Mattiusxavier (Non-Watcher)
brick.spartan
RBCustoms
Moderation Team:
Hayden
Digital Erik
Finland Brick
Adam Dodge
Brickmaster Productions
Lord Gerhard
THEDONALD13
K.Kreations
Mattias G.
____________________________________________________________________
Admin (Watchers): The role of the Watcher is to enforce group rules and judge contest/ wars. Watchers are not allowed to own land, but they may partake in all other activities.
Mod (Ruler): The role of the Ruler is to own and maintain the land they control. Rulers will Moc in the event of war. Rulers at their core are Mods and will help the Watchers with enforcing the rules of the group.
Sub-Mod (Second in Command): The role of the Sub-Mod is to be either an Heir to the throne or second in command for the Kingdom. In the absence of the Mod, the Sub-Mod is the ruler and works with the Admin team to manage the nation they are running. Sub-Mod's can also replace Mod's if the Mod decides to step down.
Member (Civilian): The role of the Civilian is to create characters for the land they take claim too. With these characters Moc(s) can be made to tell stories of events following the character or their land. Members are also used to help give points to the Rulers to help fight wars, The more active the members of the land(s) are the more powerful the land(s) become.
____________________________________________________________________
Factions and Map:
To get started, please read the following:
-Time in LoB is measured; 3 real months equal 1 LoB year.
-In the realms of Brickdom members will embark on quests to gain power for their homeland. Wars will rage, friends and enemies will be made, and legends will be born.
-Only the Mod team will own land. This is to keep the number of different lands to minimum for the sake of origination.
-New warring elements will be set in place to allow a more advanced 'fair' RPG play. Members will still be allowed to choose from any of the many different lands throughout LoB.
-All manner of creature and character is allowed unless noted by the owner of the land.
-To join an existing Land/Group by first sending a request (PM) to the owner of the Land/Group. Once excepted create a Sig-Fig for said group be sure to follow the standards and rules of the Faction/Group listed on the Locations/Places in Brickdom Information page. After doing so, please post your character to the Character Introduction Thread also the LoB photostream and start you journey!
A limit of 3 main characters is allowed per member (more can be created but will not count to gain population points). You are also allowed to be a traveler and claim no land.
Factions of Brea'athor
The Lands of Brea'athor are made up of five (5) factions: The Empire of Platinus, the Kingdom of Eidfjordenhall, the Kingdom of Draconia
Map of Brea'athor
(The Current Map of The Lands of Brea'athor)
____________________________________________________________________
Character Leveling:
All members are allowed 3 main characters these characters will be allowed to go on quest to gain levels. When quest are completed a admin will add the level(s) to the character on the character thread.
For every 10 levels a character has their homeland will gain 1 stat point.
-Levels can be sold to the admin for prizes (Gift to the Gods) (TBA).
-Levels cannot be given or transferred to other characters.
-Levels will be used to determine what quest your character can do.
-Special events involving character levels coming soon.
____________________________________________________________________
War:
War is fought between lands to gain power. All lands will have three stats Attack, Defense, and Speed. Land will also have 10HP. Members of each land are welcomed to build for each phase of war, the land ruler will decide on which Moc will be judged. If the Moc(s) of war is chosen to be used in the war the creator will gain 1 level for 1 of their characters (must be in the land Moc'd for).
War is judged on a point system explained below. Wars will last 2 weeks from the agreement of war.
Wars are played Side A vs Side B each land will provide 3 final Mocs. The First will be preparation/ movement/ Speed showing your people getting ready for war. Second will be a Attack scene on the opposition. Third will be a Defense scene.
All lands will have 3 points to start the points will be used in any combination toward Attack, Defense, or Speed. All stats are capped at 15 points. You can not have less than 3 points total.
Ranger > Mage > Warrior > Ranger = Triangle of power.
-The triangle of power only works if it is 1 class vs 1 class.
-The ruler of the land choses one style to use. The choice will be given to the an admin before the war starts.
Attack: Within the Attack stat there is 3 different attack classes; Ranged, Magic, and Warrior. Depending on the amount of Attack points your land has determines how many points can be given to an Attack class. (Ex. Land A has 3 Attack points they may give 1 point to each class or all onto one class or any mix equaling 3 points total).
Defense: Within the Defense stat there is 3 different Defense classes; Ranged, Magic, and Warrior. Depending on the amount of Defense points your land has determines how many points can be given to a Defense class. (Ex. Land A has 3 Defense points they may give 1 point to each class or all onto one class or any mix equaling 3 points total).
Speed: Speed is the number of ally stats you can borrow during war. 1 ally stat per Speed point (The ally must have the stat to borrow it, Ex: Ally has 2 ranged attack you may take 2 ranged attack if you have 2 speed but no more). It is also used in the first Moc-off phase of war the person with the higher speed does direct damage to opposition damage is based on the level of winners Attack stat. (Ex. A Speed 2 vs B Speed 1 = A wins, A has 2 Attack points then does 2Hp damage to B.)
-For every 3 members/ characters your land has (population), you gain 1 stat point to add to Attack, Defense, or Speed.
-For every 10 total character levels a land has your land gains 1 stat point.
Allies:
Supporting Allies are to be used to temporarily boost your stat(s) plus 1 to any stat you choose when in any phase of war. Allies can only be used once per war (only one phase). If allies are used the user must FM a Watcher of which stat(s) are to be boosted, this must be done before the first phase of war if the first phase is posted (Moc) before allies cannot be used. Watchers will add boost for said phase and stat when judging.
War Phases:
1) Speed - A vs B Speed stat, whoever has the highest speed will get to do direct attack to opposition's HP the damage done depends on Attack stat.
2) Attack - A vs B Attack stat, The triangle of power is applied meaning no matter the level of the class of attack the triangle of power over rules. If matching attack class, the higher leveled class wins and does remaining points to opposition's Hp. (Ex. A Ranger 1 vs B Ranger 2 = B Ranger wins and does 1 Hp damage to A Ranger.)
3) Defense - A vs B Defense stat, The triangle of power is applied meaning no matter the level of the class of defense the triangle of power over rules. If matching defense class, the higher leveled class wins and does remaining points to opposition's Hp. (Ex. A Ranger 1 vs B Ranger 2 = B Ranger wins and does 1 Hp damage to A Ranger.)
Each round is judged on the winner of stat battles(1pt), votes from the judging team for the Moc(3pts), and remaining Hp(1pt per HP). The winner of the war is based on who has the most points after the final Moc. If a Land reaches 0HP they automatically lose the war.
-Winner of the war gains 1 stat point and all current member gain 1 level for all characters that belong to the winning land.
-Loser of the war loses 2 stat points.
CHALLENGES:
Global Adventure Challenges:
Global Adventure Challenges, (or GACs), are special events that may happen over a series of months with large prizes awarded at the end. GAC's do not follow the system for Wars as they can be generally run by the Admin's in a series of overwhelming attacks or by members conducting similar attacks and story plays to further the Global plot. GAC's may occur either once or twice a year pending the term or idea of the Global Plot. Members are encouraged to suggest themes and plots to the Admin's following the end of a GAC to help present the stage for the next event.
Faction Challenges:
Faction Challenges, (FCs), are mini-challenges that are only open to members of a specific faction. FCs are usually hosted and run by that faction's ADMIN/MOD team. Faction members can host/run a FC based in their faction ONLY with permission by that factions ADMIN/MOD team.
First, on behalf of the Admin/Mod team we would like to thank you for joining our role-play adventure. If you have any questions feel free to ask the Admin/Mod Team anytime.
Table of Contents:
1) Staff
2) Factions and Map
3) Character Leveling
4) War
5) Challenges
Staff:
Admin Members:
Mattiusxavier (Non-Watcher)
brick.spartan
RBCustoms
Moderation Team:
Hayden
Digital Erik
Finland Brick
Adam Dodge
Brickmaster Productions
Lord Gerhard
THEDONALD13
K.Kreations
Mattias G.
____________________________________________________________________
Admin (Watchers): The role of the Watcher is to enforce group rules and judge contest/ wars. Watchers are not allowed to own land, but they may partake in all other activities.
Mod (Ruler): The role of the Ruler is to own and maintain the land they control. Rulers will Moc in the event of war. Rulers at their core are Mods and will help the Watchers with enforcing the rules of the group.
Sub-Mod (Second in Command): The role of the Sub-Mod is to be either an Heir to the throne or second in command for the Kingdom. In the absence of the Mod, the Sub-Mod is the ruler and works with the Admin team to manage the nation they are running. Sub-Mod's can also replace Mod's if the Mod decides to step down.
Member (Civilian): The role of the Civilian is to create characters for the land they take claim too. With these characters Moc(s) can be made to tell stories of events following the character or their land. Members are also used to help give points to the Rulers to help fight wars, The more active the members of the land(s) are the more powerful the land(s) become.
____________________________________________________________________
Factions and Map:
To get started, please read the following:
-Time in LoB is measured; 3 real months equal 1 LoB year.
-In the realms of Brickdom members will embark on quests to gain power for their homeland. Wars will rage, friends and enemies will be made, and legends will be born.
-Only the Mod team will own land. This is to keep the number of different lands to minimum for the sake of origination.
-New warring elements will be set in place to allow a more advanced 'fair' RPG play. Members will still be allowed to choose from any of the many different lands throughout LoB.
-All manner of creature and character is allowed unless noted by the owner of the land.
-To join an existing Land/Group by first sending a request (PM) to the owner of the Land/Group. Once excepted create a Sig-Fig for said group be sure to follow the standards and rules of the Faction/Group listed on the Locations/Places in Brickdom Information page. After doing so, please post your character to the Character Introduction Thread also the LoB photostream and start you journey!
A limit of 3 main characters is allowed per member (more can be created but will not count to gain population points). You are also allowed to be a traveler and claim no land.
Factions of Brea'athor
The Lands of Brea'athor are made up of five (5) factions: The Empire of Platinus, the Kingdom of Eidfjordenhall, the Kingdom of Draconia
Map of Brea'athor
(The Current Map of The Lands of Brea'athor)
____________________________________________________________________
Character Leveling:
All members are allowed 3 main characters these characters will be allowed to go on quest to gain levels. When quest are completed a admin will add the level(s) to the character on the character thread.
For every 10 levels a character has their homeland will gain 1 stat point.
-Levels can be sold to the admin for prizes (Gift to the Gods) (TBA).
-Levels cannot be given or transferred to other characters.
-Levels will be used to determine what quest your character can do.
-Special events involving character levels coming soon.
____________________________________________________________________
War:
War is fought between lands to gain power. All lands will have three stats Attack, Defense, and Speed. Land will also have 10HP. Members of each land are welcomed to build for each phase of war, the land ruler will decide on which Moc will be judged. If the Moc(s) of war is chosen to be used in the war the creator will gain 1 level for 1 of their characters (must be in the land Moc'd for).
War is judged on a point system explained below. Wars will last 2 weeks from the agreement of war.
Wars are played Side A vs Side B each land will provide 3 final Mocs. The First will be preparation/ movement/ Speed showing your people getting ready for war. Second will be a Attack scene on the opposition. Third will be a Defense scene.
All lands will have 3 points to start the points will be used in any combination toward Attack, Defense, or Speed. All stats are capped at 15 points. You can not have less than 3 points total.
Ranger > Mage > Warrior > Ranger = Triangle of power.
-The triangle of power only works if it is 1 class vs 1 class.
-The ruler of the land choses one style to use. The choice will be given to the an admin before the war starts.
Attack: Within the Attack stat there is 3 different attack classes; Ranged, Magic, and Warrior. Depending on the amount of Attack points your land has determines how many points can be given to an Attack class. (Ex. Land A has 3 Attack points they may give 1 point to each class or all onto one class or any mix equaling 3 points total).
Defense: Within the Defense stat there is 3 different Defense classes; Ranged, Magic, and Warrior. Depending on the amount of Defense points your land has determines how many points can be given to a Defense class. (Ex. Land A has 3 Defense points they may give 1 point to each class or all onto one class or any mix equaling 3 points total).
Speed: Speed is the number of ally stats you can borrow during war. 1 ally stat per Speed point (The ally must have the stat to borrow it, Ex: Ally has 2 ranged attack you may take 2 ranged attack if you have 2 speed but no more). It is also used in the first Moc-off phase of war the person with the higher speed does direct damage to opposition damage is based on the level of winners Attack stat. (Ex. A Speed 2 vs B Speed 1 = A wins, A has 2 Attack points then does 2Hp damage to B.)
-For every 3 members/ characters your land has (population), you gain 1 stat point to add to Attack, Defense, or Speed.
-For every 10 total character levels a land has your land gains 1 stat point.
Allies:
Supporting Allies are to be used to temporarily boost your stat(s) plus 1 to any stat you choose when in any phase of war. Allies can only be used once per war (only one phase). If allies are used the user must FM a Watcher of which stat(s) are to be boosted, this must be done before the first phase of war if the first phase is posted (Moc) before allies cannot be used. Watchers will add boost for said phase and stat when judging.
War Phases:
1) Speed - A vs B Speed stat, whoever has the highest speed will get to do direct attack to opposition's HP the damage done depends on Attack stat.
2) Attack - A vs B Attack stat, The triangle of power is applied meaning no matter the level of the class of attack the triangle of power over rules. If matching attack class, the higher leveled class wins and does remaining points to opposition's Hp. (Ex. A Ranger 1 vs B Ranger 2 = B Ranger wins and does 1 Hp damage to A Ranger.)
3) Defense - A vs B Defense stat, The triangle of power is applied meaning no matter the level of the class of defense the triangle of power over rules. If matching defense class, the higher leveled class wins and does remaining points to opposition's Hp. (Ex. A Ranger 1 vs B Ranger 2 = B Ranger wins and does 1 Hp damage to A Ranger.)
Each round is judged on the winner of stat battles(1pt), votes from the judging team for the Moc(3pts), and remaining Hp(1pt per HP). The winner of the war is based on who has the most points after the final Moc. If a Land reaches 0HP they automatically lose the war.
-Winner of the war gains 1 stat point and all current member gain 1 level for all characters that belong to the winning land.
-Loser of the war loses 2 stat points.
CHALLENGES:
Global Adventure Challenges:
Global Adventure Challenges, (or GACs), are special events that may happen over a series of months with large prizes awarded at the end. GAC's do not follow the system for Wars as they can be generally run by the Admin's in a series of overwhelming attacks or by members conducting similar attacks and story plays to further the Global plot. GAC's may occur either once or twice a year pending the term or idea of the Global Plot. Members are encouraged to suggest themes and plots to the Admin's following the end of a GAC to help present the stage for the next event.
Faction Challenges:
Faction Challenges, (FCs), are mini-challenges that are only open to members of a specific faction. FCs are usually hosted and run by that faction's ADMIN/MOD team. Faction members can host/run a FC based in their faction ONLY with permission by that factions ADMIN/MOD team.