Post by Mattius Xavier on Oct 22, 2014 16:23:28 GMT
Do you desire to place a hex, curse or turn your neighbour into a newt? Then the Alchemist Guild is the place for you. Its a place where all your magical dreams come true.
In order to complete the requirements of the Guild you must complete the various rank builds:
Apprentice: 3 MOC's
1 - Build a scene where your character learns of his/her talent with magic or the alchemic arts. (There are three fields of Alchemic arts, Light, Dark and Elemental. You must choose one to follow as this will determine who confronts your character).
2 - Build a scene where your character attempts to show off their talent with disastrous ruin. (This can be a scene where something goes wrong either for them, by them or by another)
3 - Build a scene which follows this disastrous scene where your character is confronted by a Arch-Sage (for light Magical users) Arch-Magus/Master Warlock (Dark Magic Users) or Alchemist General (Elemental Magic users) and invited to join the Guild.
Sage/Magus/Alchemist: 4 MOC's
1 - Build a scene where your character ventures forth on a journey to the temple of their chosen talent.
2 - Build a scene where your character trains in their chosen talent with a master.
3 - Build a scene where your character uses their talent in the field to help their Nation in a war time setting to either (Heal/Help others, Assault and Destroy enemies, or Defend friends and allies from an Attack)
4 - Build a scene where you character encounters a Monster and must slay it. This monster can be good, bad or just in the way.
Master (Arch-Sage, Arch-Magus, Alchemist General): 4 MOC's
1 - Build a scene where your character establishes their base of operations(Example a lone Tower, A home in a Tree, a residence in a Castle or Palace serving a Royal or Imperial family).
2 - Build a scene where your character tames a Powerful Magical Beast using their talents.
3 - Build a scene where your character either:
For Arch-Sage - Light Magic - Must stop a War.
For Arch-Magus - Dark Magic - Must start a War.
For Alchemist-General - Elemental Magic - Must fight an army or defend an army in a war.
4 - Build a scene where your character confronts an equal of opposite magical standing in an epic show down.
In order to complete the requirements of the Guild you must complete the various rank builds:
Apprentice: 3 MOC's
1 - Build a scene where your character learns of his/her talent with magic or the alchemic arts. (There are three fields of Alchemic arts, Light, Dark and Elemental. You must choose one to follow as this will determine who confronts your character).
2 - Build a scene where your character attempts to show off their talent with disastrous ruin. (This can be a scene where something goes wrong either for them, by them or by another)
3 - Build a scene which follows this disastrous scene where your character is confronted by a Arch-Sage (for light Magical users) Arch-Magus/Master Warlock (Dark Magic Users) or Alchemist General (Elemental Magic users) and invited to join the Guild.
Sage/Magus/Alchemist: 4 MOC's
1 - Build a scene where your character ventures forth on a journey to the temple of their chosen talent.
2 - Build a scene where your character trains in their chosen talent with a master.
3 - Build a scene where your character uses their talent in the field to help their Nation in a war time setting to either (Heal/Help others, Assault and Destroy enemies, or Defend friends and allies from an Attack)
4 - Build a scene where you character encounters a Monster and must slay it. This monster can be good, bad or just in the way.
Master (Arch-Sage, Arch-Magus, Alchemist General): 4 MOC's
1 - Build a scene where your character establishes their base of operations(Example a lone Tower, A home in a Tree, a residence in a Castle or Palace serving a Royal or Imperial family).
2 - Build a scene where your character tames a Powerful Magical Beast using their talents.
3 - Build a scene where your character either:
For Arch-Sage - Light Magic - Must stop a War.
For Arch-Magus - Dark Magic - Must start a War.
For Alchemist-General - Elemental Magic - Must fight an army or defend an army in a war.
4 - Build a scene where your character confronts an equal of opposite magical standing in an epic show down.